The Iron Forge
The Final Assault is going well!
The Iron Forgeman looms over Raven.
Posing afterwards, victorious.
Kate and party enter the Iron Forge.
All's going well, so far...
The Iron Forgeman's back is turned.
The Forgeman loses his head!
Iris Fireblade in quiet contemplation.
But the three fire djinns prove too powerful...
The Final Assault!

After the four "helping" quests, this is the last quest into Sorrow's Forge.  It takes about 90 minutes, so be sure all your team will be able to stay around that long.  Two monks, two or three warriors, two nuker types, and a ranger with the skill "Winter" equipped - a minion master is useful too.

Talk to Ennis just outside the Deldrimor War Camp, and Budger will accompany you - he doesn't fight, but he doesn't get killed, either, and provides you with an endless supply of barrels of blasting powder.  Go into SF as usual, taking care to watch the patrols in the first open area so that you only fight one group at a time.  You want the doorway guarded by Furnace Guardians - kill them and their companions, then use a barrel of blasting powder to open the door.  Continue, fighting mobs and bosses and blasting open doors, until finally you reach the Iron Forge area.  It is a good idea to clear out some bosses etc from nearby, so that the res shrine will be clear when you need to use it, and it's good farming territory too.

The area around the Iron Forgeman itself is tricky - once you are through its open doorway, always watch out for the Forgeman's arms overhead.  He will drop lava on you, followed by a heavy, pounding weight, if you are in the wrong place!  A group patrols the pathway around the Forgeman, including priests etc, so the first priority is to get rid of them.  The three Dark Binders on their fire pedestals are like Gnashers, and will make bone fiends from nearby corpses...kill them if you like, but they respawn quickly, so don't let them delay you, they won't leave their posts.  Once the patrollers are dead, then kill the Dark Binders - split into two groups from the doorway, one going left and one right, and when you have killed all the Dark Binders at the same time, the Iron Forgeman will fall.

Out of his metal carcass, 3 fire djinns appear, so straight after the video, run back out of the doorway.  Set up Winter in range but behind you, and try to lure a single fire djinn.  They deal 400 damage per blast, so all huddle close together; dropping barrels of blasting powder may help knock the djinn down, but just nuke the thing - meteor shower, fire rain, etc.  If more than one attack you, you should all target one, and try to kill it before you die.  Repeat as needed - when all three are dead, the quest is completed.  It doesn't matter if everyone reaches the 60% Death Penalty, you can still do it. Your final reward is back just outside the gates of the War Camp.
A new team approaches the final area.
A busy moment!
Two fire djinns remain - on our way to victory!
Ready to go in...
The heat of battle!
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